
Book One trailer
A mystery beneath Unity Fields
Gizmo has an invention to test and the Unity Games to look forward to. But when the Unity Baton disappears, an ordinary day of games becomes a mystery. With clues to follow, assumptions to question and unexpected discoveries beneath Unity Fields, Gizmo and his friends must learn when to stop rushing, listen to one another and ask for help. Full of workshop mishaps, humour and friendship, this first Sentipaw adventure follows a team whose different strengths matter—and a mystery that reaches beyond the sports ground.
Read a sample
Chapter One: Might Come in Handy
An extract from Book One.

BANG!
Something screamed.
A bell clanged.
And a metal spring shot across Grandad Cog's workshop like an angry grasshopper.
"DUCK!"
Grandad ducked.
Gizmo ducked.
The spring flew over both their heads, bounced off a cupboard and disappeared into a dark corner with a horrible little—
scritch... scritch... scritch.
Gizmo froze.
Grandad froze.
From somewhere behind the cupboard came another scratch.
Scritch.
Gizmo slowly raised his head.
"Grandad?"
"Yes?"
"Was that the spring?"
Grandad stared into the darkness.
"I certainly hope so."
SCRITCH!
Gizmo grabbed the nearest thing he could find and held it in front of himself.
Grandad looked at it.
"That's a wooden spoon."
"I know."
"What are you planning to do? Stir it?"
Gizmo lowered the spoon.
"Good point."
An adventure to enjoy together
Sentipaw brings humour, mystery and fourteen different strengths into one team. Follow the clues, share a laugh and talk about the choices the friends make. Nobody is perfect—and nobody has to solve everything alone.
- Which hero would you want on your team, and why?
- Which clue would you investigate first?
- When could asking for help make a difference?
Different strengths. One team. Together, Sentipaw.
